A New Media exploration of Bioshock.

I may be a little late to the Bioshock trend, but frankly the game sounded scary and I’m a wimp. In this story-driven console and PC video game you follow a silent protagonist who finds a lighthouse after a plane crash. Oddly enough, the lighthouse is in the middle of the ocean and contains a submarine-like transport that takes him to an under water city - or what’s left of it. A s you fight many genetically mutated humans called splicers and big daddies who look like hulking hunchbacks in armored diving gear, you learn of what happened to the undersea metropolis known as Rapture. The game contains all five parts of new media that Lev Manovich wrote about. It is entirely represented by numbers as it is a computer program. It is modular as the in game models and environments are separate files that are combined along with sound files to replicate the sights and sounds of rapture. The game engine automatically places the in game models and sounds where and how they belong - hence automation. You even get three endings, determined by your actions, that show variability. You can interact with the residents of Rapture showing transcoding. It also contains interactive sight, sound, text, and motion. One of the most interesting aspects of Bioshock is tactics and choice. The arsenal of weapons, genetic enhancements available to the player, and environments make it so that no two players play the game the same. I’m currently on my second play through and I’ve noticed that I am not even playing it the same as my first time. This shows variability in video games on a whole new level.

Update: 2/06/08

I have unfortunately broken my Bioshock disc and nothing seems to work.  I placed my disc in my laptop and while in transport the disc was scratched to hell.  Because of how the laptop is carried in the backpack (vertically) and how it was when it started running the disk (horizontally) the change in alignment made the disc fail to run ever again.  It’s funny how it still let play one last time as it had already verified the disc before the failure (Bioshock keeps all files on the local hard drive and only makes you insert the disk as an anti piracy measure).  I plan to contact tech support soon, as I wish to play the game to completion with all three endings and not just one.  Also, the game is just a damn good waste of time because it’s amazing.

One Response to “A New Media exploration of Bioshock.”

  1. xavi3r37 Says:

    Right off the bat Bioshocks graphics took me by surprise. I wasnt the graphics to be so amazing. The story itself was great, and it kept me playing till the very end. But todays age is all about muliplayer. Check out my weblog to see what I mean.

    P.S…Sorry about your unfortunate loss lol

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