Class Notes, and some personal news.

March 6, 2008

Neither of these two New Media Posts could be long enough on their own, so I combined them:

Class Notes 2/28 – Metaphors:

A home page is not really either a home or a page. It’s the starting point where you go when you type the URL without any additional things (I.e. /post-new.php ).  Just like this a page is not a tactile page in a book, but a digital representation of part of a path.  these Metaphors along with many others in New Media are examples of transcoding.  It basically means that we apply familiar terms to new technology that may not really apply well in an effort to make people feel more normal with that new technology.  We also discussed the parent-child relationship within web pages. One of the interesting things with web pages is that the parent and child are more like nodes as you can go from a child to a parent in most circumstances, changing the parent to a child and the child into a parent.

Great News- Sound Design roles and the Source SDK:

I was recently accepted as a Sound Artist for a Half-Life: Opposing Force Remake for Source.  It’s called Operation Black Mesa.  It’s amazing some of the work they’ve done  In the past few years.  It’s been through at least one management change and it’s still going strong.  I hope that I will Be a valuable addition.


My Experiences with the Source SDK.

February 21, 2008

One of the most interesting aspects of the Half life series is it’s wide range of mods and even with Half-Life 2; a free modding system to those who have purchased the HL2 game.  I cannot say for sure whether or not Half-life 1 had this amazing component but I’m pretty sure it did not as i have just purchased Half-Life 1 through Steam and no SDK for it has appeared in my tools category unfortunately.  I do believe however that a version of hammer exists for HL1 as i have seen it along with many third-party modding tools for HL1.  While this may be a Valve product, it is not an SDK all by itself (hammer is just a map editor).  I’ve even seen a third-party model viewer for HL1 which would not be necessary if there was one with HL1.  The Source SDK has three main components- Hammer editor, Model viewer and Face poser.  Face Poser seems to be made for making cut scenes in your mod, but I could be wrong.  It allows you to manipulate a characters face and make them talk even, so that’s my logical conclusion- despite having never needed it.  The Source SDK also has links to some very helpful programs and places.  SoftImage XSI seems very useful if I could get out of my NURBS modeling mindset (I’m proficient at Rhino 3D) and move onto polygons and other programs’ versions of NURBS (nothing seems to have the same NURBS interface as Rhino 3D despite the fact that they also support the same NURBS standards).  What I’m talking about is 3D modeling and making your own objects for Half-Life 2 (just felt I needed to clarify as I was throwing around what might seem to some as technical gibberish).  It even allows you to edit your own set of the source code, but that requires Microsoft Visual Studio 2003/2004 which i cant afford and cannot seem to find a trial of anymore (they’re on to 2008 which i would download but in 5 years things can change drastically).  Anyway, in the meantime I’m happy experimenting with my own maps and trying to figure out if I even want to make something on the large scale.