Class Notes, and some personal news.

March 6, 2008

Neither of these two New Media Posts could be long enough on their own, so I combined them:

Class Notes 2/28 – Metaphors:

A home page is not really either a home or a page. It’s the starting point where you go when you type the URL without any additional things (I.e. /post-new.php ).  Just like this a page is not a tactile page in a book, but a digital representation of part of a path.  these Metaphors along with many others in New Media are examples of transcoding.  It basically means that we apply familiar terms to new technology that may not really apply well in an effort to make people feel more normal with that new technology.  We also discussed the parent-child relationship within web pages. One of the interesting things with web pages is that the parent and child are more like nodes as you can go from a child to a parent in most circumstances, changing the parent to a child and the child into a parent.

Great News- Sound Design roles and the Source SDK:

I was recently accepted as a Sound Artist for a Half-Life: Opposing Force Remake for Source.  It’s called Operation Black Mesa.  It’s amazing some of the work they’ve done  In the past few years.  It’s been through at least one management change and it’s still going strong.  I hope that I will Be a valuable addition.

New media applications for Sound design.

February 28, 2008

All aspects of new media involving sound require sound design.  Video game sound design is probably one of the biggest fields, as web designers are normally on a much smaller budget and will use whatever sounds they can find.   I have been doing Sound design unprofessionally as a hobby for a few years now, and it’s amazingly fun and great way to enhance your senses. (or sense in this case)  Sound design has been around since the “old media” days.  Music, TV, and Radio all incorporate sound design.  Way back when radio shows that sounded an awful lot like today’s TV shows aired,  they had Foley artists.  Foley artists were the precursor to modern sound designers.   They would manually produce the sounds live for the show and had no means of editing or manipulating the sounds other than how they made it.  If they wanted a door to rattle the would hit a large piece of wood.  I’m not saying that those were the good ‘ol days, Infact they were horrible.  I like my modern Sound Editors and DaWs like Audacity, Nuendo, and Goldwav.