BMC Production Blog 2

April 10, 2008

As my IF is based off a FPS, I figured it best to include a combat system.  it’s got the basic Half-Life weapons, plus a few new ones.   I had a lot of trouble with implementing shooting actions, an ammo count, and even reloading.  I’ve finally figured it out, (thanks to the kind people at Rec.arts.Int-fiction Usenet group) and have almost completed the whole of my new actions (even being able to hack doors with the laptop is now functional).  I’ve already got two of the story chapters finished, but I’m adding an interactive intro that will be the beginning that leads to the six story chapters.  One of the main issues I’ve been running into is things being ambiguous, or that alot of my code is written in a way that I7 recognizes two or more parts as the same thing, and ignores all but the last part.  One more problem is that since I haven’t finished the intro I cannot test the weapons in the later story chapters.  I’m also having some problems with size.  Because of the audio effects I am incorporating, the file has gone from 26kb to 26mb.  this a very large difference, and it could cause some distribution problems for the finished product.  I also found a forum friend who does amazing musical work.  He goes by the user name “Rezter” and agreed to make some background music for me.  The one catch is that I’m going to recode in flash and submit to Newgrounds so he can get more widespread of credit for doing the music.  I don’t really think that Newground’s ADD, sugar injected preteen fan base will be able to accurately judge an IF though.  At worse it will get “Blammed” which I wouldn’t care about, but Rez is quite popular on NG and that could affect his overall reputation.